Sheepshead Rules
Back to LobbySheepshead Basics
Deck & Setup
- 32-card deck: 7, 8, 9, 10, J, Q, K, A in each suit
- Players: Typically 5 players (3-10 supported)
- Deal: 6 cards to each player, 2 cards to the "blind"
Trump Cards
- All Queens (highest trump)
- All Jacks (middle trump)
- All Diamonds (lowest trump)
- Total: 14 trump cards out of 32
Game Flow
- Bidding: Players decide if they want to "pick"
- Picking: Winner takes the blind and discards 2 cards
- Calling Ace: Picker calls an ace to find their partner
- Playing: 6 tricks are played
- Scoring: Picker's team needs 61+ points to win
Card Points
- Ace: 11 points
- Ten: 10 points
- King: 4 points
- Queen: 3 points
- Jack: 2 points
- 7, 8, 9: 0 points
Total deck value: 120 points
Trump Hierarchy
Trump cards always beat non-trump cards. Within trump, the hierarchy is:
Queens (Highest Trump)
- Queen of Clubs ♣ Highest
- Queen of Spades ♠
- Queen of Hearts ♥
- Queen of Diamonds ♦
Jacks (Middle Trump)
- Jack of Clubs ♣
- Jack of Spades ♠
- Jack of Hearts ♥
- Jack of Diamonds ♦
Diamonds (Lowest Trump)
- Ace of Diamonds ♦
- Ten of Diamonds ♦
- King of Diamonds ♦
- Nine of Diamonds ♦
- Eight of Diamonds ♦
- Seven of Diamonds ♦
Important: Notice that Queens and Jacks are trump regardless of suit, but Diamonds are only trump when they're not Queens or Jacks.
Called Ace Variant
Partner Selection
- After picking, the picker calls an ace (Ace of Hearts, Spades, or Clubs)
- The player who has that ace becomes the picker's partner
- The partner's identity remains secret until they play the called ace
- If the picker has the called ace, they play alone against all others
Calling Rules
- Can only call an ace you don't have
- Must have at least one non-trump card of that suit
- If no aces can be called, can call an "under card" (10)
Partner Restrictions
- Partner cannot lead with the called suit until revealed
- Exception: Partner can play called suit if someone else leads it first
- This prevents partners from accidentally revealing themselves
Scoring
- Picker's team wins: +2 points each (if partner), +4 (if alone)
- Defenders win: +1 point each (3 players), +2 each (if picker played alone)
- Schneider: Extra point if team gets 90+ points
- Schwarz: Extra point if team gets all tricks
Playing Tips
For Pickers
- Need strong trump to pick successfully
- Call an ace in a suit where you have fail cards
- Try to pull trump early to control the game
- Count points carefully - you need 61+
For Partners
- Help the picker by playing high point cards
- Don't reveal yourself too early
- Support trump pulls when possible
- Avoid leading the called suit
For Defenders
- Work together to stop the picker
- Try to identify the hidden partner
- Force the picker to use trump
- Save your high point cards